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	<title>Sunder Military Gaming Feed</title>
	<description>Feed of our public and news feeds</description>
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	<pubDate>Sat, 19 May 2012 23:00:49 +0000</pubDate>
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		<title>ProSiebenSat.1 FAQ - Updated(1)Romancing the Force: Tarisian Sunset</title>
		<link>http://sunderhq.com/forums/topic/21576-prosiebensat1-faq-updated1romancing-the-force-tarisian-sunset/</link>
		<description><![CDATA[<p>Ah, Taris; city of lights, of love, of beauty in all its forms. Here, lovers stroll hand-in-hand by the banks of the Seine and whisper sweet nothings to each other under the Eiffel Tower. Ahh, to be in Taris once again… hang on. That’s Paris isn’t it? What’s Taris then? Oh, right; the bombed-out husk of a city-world crawling with toxic slime, pirates, scavengers and rakghouls. That kind of kills the mood doesn’t it? Yah, there’s not a lot of romance opportunities on Taris even with the bonus series; I only found one for the guys (of course). But you should be able to advance romances with your companions whilst on Taris and that’s worth catching the rakghoul plague right? Of course it is.</p>
<div id="attachment_56722" class="wp-caption aligncenter" style="width:548px;"><a rel="nofollow" target="_blank" href="http://torwars.com/2012/05/19/romancing-the-force-tarisian-sunset/governor-saresh/"><img class=" wp-image-56722  " title="Governor Saresh" src="http://torwars.com/wp-content/uploads/2012/04/Governor-Saresh.jpg" alt="" width="538" height="430"/></a><p class="wp-caption-text">That's quite a big table Governor; probably strong enough for two...</p></div>
<p>So, as is becoming par for the course, the guys get the one Tarisian romance option; a few flirts with Governor Saresh. And really, it’s not much. The Governor is pretty much married to her work and doesn’t have time for smooth-talking Jedi playing fast and loose with Council rules. Sure, you can comment on how you feel inspired by her, that you can see how she got to be head of the operation and you can even invite her to come up and see you sometime but it’s all for naught. With a practiced, yet casual, “social engagements aren’t in the cards for the time being; but thanks for asking” she blows you off like a nosey reporter. Well that’s just fine. You didn’t need her heady combination of good looks, power and prestige anyway did you? No, who wants that kind of pressure in their life? And of course, there’s always more fish in the sea.</p>
<p>Those other fish waiting to be caught in your net of love would be your companions. Thus far, I’ve played both Jedi and my smuggler through Taris and both the smuggler and the Knight were able to get things moving in the right direction with their companions. Minor spoiler warning here, but when you get done with your side trip to Ord Mantell some Sith thugs will be waiting for you with a lightsaber at pretty Kira’s throat. Well, that just don’t fly for a Jedi Knight in love. Be sure to point out that this isn’t about duty when the bad guys ask you why you’re saving Kira. Apparently, being heroic and chivalrous isn’t part of the Sith curriculum so feel free to fill those gaps in their learning; maybe with a lightsaber. Afterwards, Kira says “Don’t take this the wrong way but I’ve never been happier to see anyone my whole life.” Well, if she’s going to just lob softballs right over the plate you’d be a fool not take a swing at them.  Be sure to apologize for any bruises those big bad Sith might have left on her for some extra brownie points.</p>
<div id="attachment_56721" class="wp-caption aligncenter" style="width:510px;"><a rel="nofollow" target="_blank" href="http://torwars.com/2012/05/19/romancing-the-force-tarisian-sunset/corso-blaster/"><img class="size-medium wp-image-56721" title="Corso blaster" src="http://torwars.com/wp-content/uploads/2012/04/Corso-blaster-500x400.jpg" alt="" width="500" height="400"/></a><p class="wp-caption-text">Why Corso; is that your blaster clipping through your chest or are you just happy to see me?</p></div>
<p>While the Jedi are dancing around each other like kids at an 8<sup>th</sup> grade prom, the smuggler and Corso are the college students at the frat party. After getting some affection worked up on Corso, find him on the ship when he’s about nine ion engines to the solar wind and you’ll be able to give him some of your best lines. Corso is longing for the good ol’ days on Ord Mantell when all he had to do was shoot separatists and get rontos to run in a circle; he wants more fun instead of the constant threat of turning into a crazed, mutated monstrosity. Ask him about some activities that don’t involved farm animals see what he has in mind. It’s probably exactly what you’re thinking and if it isn’t well then just offer to show him some of your ideas. Although it’s probably best to not mention the leather and the whips just yet. You don’t want to scare him off. Unfortunately, Corso is a romantic at heart and is looking for something more than a quick fling. However, since he finishes up with “I’d fight for you or with you or at any command you give. I just think you deserve more” you’ve still got a pretty good shot at him.</p>
<p>So that’s Taris; a rebuffed attempt at some scandalous activity with the local government and some quality time with a drunk. Oh yah, and reclaiming the world from the monstrous rakghoul horde. But that doesn’t get you anywhere with the ladies; or the gents for that matter. Apparently saving the world isn’t the aphrodisiac that it used to be. On to the next planet then; keep the love going!</p>
<img src="http://feeds.feedburner.com/~r/torwars/xALp/~4/1rjGcQ__Z-Y" height="1" width="1"/><img src="http://feeds.feedburner.com/~r/swtorfeed/~4/hDMaPJ52KTU" height="1" width="1"/><br /><br /><a href='http://feedproxy.google.com/~r/swtorfeed/~3/hDMaPJ52KTU/' class='bbc_url' title='External link' rel='nofollow external'>View the full article</a>]]></description>
		<pubDate>Sat, 19 May 2012 23:00:49 +0000</pubDate>
		<guid>http://sunderhq.com/forums/topic/21576-prosiebensat1-faq-updated1romancing-the-force-tarisian-sunset/</guid>
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		<title>That’s No Moon – It’s Art by John Goldenwolf</title>
		<link>http://sunderhq.com/forums/topic/21577-that%e2%80%99s-no-moon-%e2%80%93-it%e2%80%99s-art-by-john-goldenwolf/</link>
		<description><![CDATA[<p>Long time artist and recently delving into digital arts with some charming Star Wars pieces, this week&#8217;s artist, John Goldenwolf, is sure to win brownie points with fans of Vette and the Bounty Hunter.</p>
<div id="attachment_58872" class="wp-caption aligncenter" style="width:510px;"><a rel="nofollow" target="_blank" href="http://torwars.com/2012/05/19/thats-no-moon-its-art-by-john-goldenwolf/no-moon-john-goldenwolf/"><img class="size-medium wp-image-58872" title="No-Moon-John-Goldenwolf" src="http://torwars.com/wp-content/uploads/2012/05/No-Moon-John-Goldenwolf-500x313.png" alt="" width="500" height="313"/></a><p class="wp-caption-text">No Moon John Goldenwolf</p></div>
<p>Could you tell us a little bit about yourself?</p>
<blockquote><p>My name&#8217;s John GoldenWolf, originally from the small town of Dixon Illinois, I currently live in Austin Texas. I&#8217;m 44 years old, and have been drawing since I could pick up a crayon and hit a wall&#8230; to my parents dismay. lol</p></blockquote>
<div id="attachment_58875" class="wp-caption aligncenter" style="width:363px;"><a rel="nofollow" target="_blank" href="http://torwars.com/2012/05/19/thats-no-moon-its-art-by-john-goldenwolf/pantoran-jedi-by-john-goldenwolf/"><img class="size-medium wp-image-58875" title="Pantoran Jedi by John Goldenwolf" src="http://torwars.com/wp-content/uploads/2012/05/Pantoran-Jedi-by-John-Goldenwolf-353x500.jpg" alt="" width="353" height="500"/></a><p class="wp-caption-text">'Pantoran Jedi' by John Goldenwolf</p></div>
<p>Do you always use the same mediums?</p>
<blockquote><p>I use to work mainly in graphite and ink, it hasn&#8217;t been till recently that I&#8217;ve been working with the digital medium, and I&#8217;ve only been at it for a couple of years now. Teaching myself how to use photoshop and learning new techniques.</p>
<p>I did a lot of travelling across the U.S. in my younger years, selling my art here and there as I went. Hard life, but fun.</p></blockquote>
<div id="attachment_58876" class="wp-caption aligncenter" style="width:271px;"><a rel="nofollow" target="_blank" href="http://torwars.com/2012/05/19/thats-no-moon-its-art-by-john-goldenwolf/armored-by-john-goldenwolf/"><img class="size-medium wp-image-58876" title="Armored by John Goldenwolf" src="http://torwars.com/wp-content/uploads/2012/05/Armored-by-John-Goldenwolf-261x500.png" alt="" width="261" height="500"/></a><p class="wp-caption-text">'Armored' by John Goldenwolf</p></div>
<p>What attracted you to Star Wars?</p>
<blockquote><p>I saw Star Wars when it first came out in my home town theater, which no longer exists, when I was just a you teen. It was the most awesome thing I had ever seen on the big screen at the time. I fell immediately in love with Star Wars as ace been a die hard fan ever since. Doig all the traveling that I did though, made it hard to keep a collection of figures or book, so my art is where I poured that desire, along with fantasy and other genres that held my interest.</p></blockquote>
<div id="attachment_58877" class="wp-caption aligncenter" style="width:329px;"><a rel="nofollow" target="_blank" href="http://torwars.com/2012/05/19/thats-no-moon-its-art-by-john-goldenwolf/the-hunter-by-john-goldenwolf/"><img class="size-medium wp-image-58877" title="The Hunter by John Goldenwolf" src="http://torwars.com/wp-content/uploads/2012/05/The-Hunter-by-John-Goldenwolf-319x500.jpg" alt="" width="319" height="500"/></a><p class="wp-caption-text">'The Hunter' by John Goldenwolf</p></div>
<p>Do you have any plans for <em>Star Wars: The Old Republic</em>?</p>
<blockquote><p>I would really love to play the game but as it is I only have a macbook and it&#8217;s not mac compatible yet as far as I am aware. So as it stands it&#8217;s left to forum based RP, &#8216;(Role playing)&#8217;, and my imagination, coupled with my art to keep me sated.</p>
<p>I definitely plan on putting out some more art related to the Old Republic era.</p></blockquote>
<div id="attachment_58878" class="wp-caption aligncenter" style="width:354px;"><a rel="nofollow" target="_blank" href="http://torwars.com/2012/05/19/thats-no-moon-its-art-by-john-goldenwolf/ive-come-to-collect-by-john-goldenwolf/"><img class="size-medium wp-image-58878" title="Ive Come To Collect by John Goldenwolf" src="http://torwars.com/wp-content/uploads/2012/05/Ive-Come-To-Collect-by-John-Goldenwolf-344x500.png" alt="" width="344" height="500"/></a><p class="wp-caption-text">"I've Come To Collect" by John Goldenwolf</p></div>
<p>Do you do commission work?</p>
<blockquote><p>I do commission works for people quite a bit now, mostly through <a rel="nofollow" target="_blank" href="http://www.facebook.com/pages/John-GoldenWolf-Artist/128682640508603">FaceBook</a>.</p>
<p>I do have prints available on <a rel="nofollow" target="_blank" href="http://johngwolf.deviantart.com/">deviantArt</a> as well and can be contacted through that site.</p></blockquote>
<div id="attachment_58879" class="wp-caption aligncenter" style="width:491px;"><a rel="nofollow" target="_blank" href="http://torwars.com/2012/05/19/thats-no-moon-its-art-by-john-goldenwolf/the-crew-by-john-goldenwolf/"><img class="size-medium wp-image-58879" title="The Crew by John Goldenwolf" src="http://torwars.com/wp-content/uploads/2012/05/The-Crew-by-John-Goldenwolf-481x500.png" alt="" width="481" height="500"/></a><p class="wp-caption-text">'The Crew' by John Goldenwolf</p></div>
<p>Do you have a favourite among your images?</p>
<blockquote><p>My all time favorite is &#8220;My Padawan&#8221;</p>
<p>As far as why it&#8217;s my favorite&#8230; I just fell in love with her. No really&#8230; Pino&#8217; Chett, the main figure is a character concept that I write a few short stories around or with her as a supporting character. And if I was to have a Padawan I really hope she looks like Pino&#8217; lol</p></blockquote>
<div id="attachment_58873" class="wp-caption aligncenter" style="width:332px;"><a rel="nofollow" target="_blank" href="http://torwars.com/2012/05/19/thats-no-moon-its-art-by-john-goldenwolf/my-padawan-by-john-goldenwolf/"><img class="size-medium wp-image-58873" title="My Padawan by John Goldenwolf" src="http://torwars.com/wp-content/uploads/2012/05/My-Padawan-by-John-Goldenwolf-322x500.jpg" alt="" width="322" height="500"/></a><p class="wp-caption-text">'My Padawan' by John Goldenwolf</p></div>
<p>What is your advice to a young artist starting out who wants to draw Star Wars art?</p>
<blockquote><p>Advice to young or striving artists is this, Draw…. Draw what you want, what you love, what you hope see. Draw, draw, draw&#8230; and never stop. The more you put into it the more your art will become what you envision.</p></blockquote>
<p>Thank you for visiting with us John and sharing your art with us. As mentioned above you can see more of John Goldenwolf&#8217;s art on his <a rel="nofollow" target="_blank" href="http://johngwolf.deviantart.com/">deviantART</a> gallery or on his <a rel="nofollow" target="_blank" href="http://www.facebook.com/pages/John-GoldenWolf-Artist/128682640508603">Facebook page</a> and if you are swinging by anyway why don&#8217;t you through a &#8216;Like&#8217; or a few &#8216;Faves&#8217;, it&#8217;s free! In the mean time I will leave you with my favourite Pino&#8217; Chett picture which I&#8217;ve been ogling for a long time on dA now:</p>
<div id="attachment_58874" class="wp-caption aligncenter" style="width:510px;"><a rel="nofollow" target="_blank" href="http://torwars.com/2012/05/19/thats-no-moon-its-art-by-john-goldenwolf/ready-by-john-goldenwolf/"><img class="size-medium wp-image-58874" title="Ready by John Goldenwolf" src="http://torwars.com/wp-content/uploads/2012/05/Ready-by-John-Goldenwolf-500x323.jpg" alt="" width="500" height="323"/></a><p class="wp-caption-text">'Ready' by John Goldenwolf</p></div>
<img src="http://feeds.feedburner.com/~r/torwars/xALp/~4/xXm2lZ_Jf6I" height="1" width="1"/><img src="http://feeds.feedburner.com/~r/swtorfeed/~4/knBcrePSR8M" height="1" width="1"/><br /><br /><a href='http://feedproxy.google.com/~r/swtorfeed/~3/knBcrePSR8M/' class='bbc_url' title='External link' rel='nofollow external'>View the full article</a>]]></description>
		<pubDate>Sat, 19 May 2012 18:09:57 +0000</pubDate>
		<guid>http://sunderhq.com/forums/topic/21577-that%e2%80%99s-no-moon-%e2%80%93-it%e2%80%99s-art-by-john-goldenwolf/</guid>
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		<title>Please allow artifice to make augment kits</title>
		<link>http://sunderhq.com/forums/topic/21543-please-allow-artifice-to-make-augment-kits/</link>
		<description><![CDATA[<font>For Game Update 1.3, augment kit creation is limited to the classes that can currently make augments. This is necessary for the introduction of the system; it allows us to distribute the components at a steady rate, because each augmentable item you RE results in a portion of the augment slot. The items created by the other crew skills don't fit in with this progression as cleanly - if we decide to allow Artifice or Cybertech to acquire the kits through their commonly created items, under our current systems they would produce kits <i>substantially</i> faster than the other skills. It is safer to open augment kits to a limited set of crew skills.<br /><br />Augment tables are an important part of the plan for crafting and items in general, and we're committed to continually integrating re-evaluating the feature and integrating it into future. Our intent is to provide a system that utilizes crafting to give all gear the same statistical potential while we monitor economic data and gather player feedback to determine what other changes or additions to make. Adding augment kits to additional crew skills is on the list of possibilities, but it is by no means guaranteed. We're working on other updates to how some of the systems work - both internally and externally - that may improve the viability of including augment kits in other skills without creating a substantial imbalance. Along with the economic data and feedback, that will determine whether augment kits expand to other crew skills.<br /><br />Long term, we have economic plans that involve continually refreshing crew skills with new content. Since we are early in those stages, every time we make an update it will make the most recently changed crew skills seem superior. If we included major additions for every crew skill each update at our current pace, it would likely create a result that is incomplete and devalues the system as a whole. As each crew skill gets a wider range of viable items/services, the impact of an individual addition should decrease, and we'll see a smoother cadence between the crew skills.</font><br /><br /><a href='http://r2-db.com/article-rss/30070/please-allow-artifice-to-make-augment-kits' class='bbc_url' title='External link' rel='nofollow external'>View the full article</a>]]></description>
		<pubDate>Sat, 19 May 2012 00:19:33 +0000</pubDate>
		<guid>http://sunderhq.com/forums/topic/21543-please-allow-artifice-to-make-augment-kits/</guid>
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		<title><![CDATA[ProSiebenSat.1 FAQ - Updated(1)SWTOR Community Q&#38;A summary]]></title>
		<link>http://sunderhq.com/forums/topic/21559-prosiebensat1-faq-updated1swtor-community-qa-summary/</link>
		<description><![CDATA[<p><span ><p><strong><span style="font-family: Arial;">ProSiebenSat.1 FAQ - Updated</span></strong></p> <p><span style="font-size: 11pt; font-family: Arial;">Sony Online Entertainment (SOE) recently announced a new multi-year partnership with ProSiebenSat.1 Games Group to license eight of its online games in Europe, including <em>DC Universe? Online, EverQuestBioWare&#8217;s community team have done a nice summary post of all the community Q&#38;A&#8217;s to date. We&#8217;ve reproduced it below and will update it regularly as well. Enjoy! Welcome to the weekly Q&#38;A Archive, a convenient place where we have collected all of the questions and answers from our Q&#38;A blog series for your perusal. [...]
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		<pubDate>Fri, 18 May 2012 23:44:01 +0000</pubDate>
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		<title>Imperial Agent Weekly: Lone Ranger or Team Player?</title>
		<link>http://sunderhq.com/forums/topic/21560-imperial-agent-weekly-lone-ranger-or-team-player/</link>
		<description><![CDATA[<p>Greetings TORWarriors and welcome to another edition of the Imperial Agent Weekly! This week I thought I&#8217;d take a little detour from the usual fact finding and information gathering we do and talk a bit about play styles.</p>
<div id="attachment_58815" class="wp-caption aligncenter" style="width:510px;"><a rel="nofollow" target="_blank" href="http://torwars.com/2012/05/18/imperial-agent-weekly-lone-ranger-or-team-player/spy-game-islot-online-spy-guy/"><img class="size-medium wp-image-58815" title="spy-game-islot-online-spy-guy" src="http://torwars.com/wp-content/uploads/2012/05/spy-game-islot-online-spy-guy-500x400.png" alt="" width="500" height="400"/></a><p class="wp-caption-text">The Spy Game - Coming to a galaxy near you!</p></div>
<p>When SWTOR launched it seemed like the Imperial Agent class was fairly low on the radar for players primarily due to the fact that it&#8217;s a unique class with somewhat challenging mechanics and a lack of a well known iconic Star Wars character. The absence of any Qui Gons, Jango Fetts or Han Solos for us to draw inspiration from as far as the six Star Wars films are concerned meant that a lot of people took a pass on our favorite class right out of the launch gate.</p>
<p>As the game has matured however, and word of the excellent IA class story and abilities have spread it seems like I&#8217;m seeing a lot more Snipers and Operatives around these days. This has recently left me wondering how many of you play this class as your main and how many of you play it as an alt. Almost six months in I have several alts from different classes but my Sniper is still my favorite.</p>
<p><strong>Going it Alone</strong></p>
<div id="attachment_58814" class="wp-caption aligncenter" style="width:460px;"><a rel="nofollow" target="_blank" href="http://torwars.com/2012/05/18/imperial-agent-weekly-lone-ranger-or-team-player/the-lone-ranger/"><img class="size-full wp-image-58814" title="the-lone-ranger" src="http://torwars.com/wp-content/uploads/2012/05/the-lone-ranger.jpg" alt="" width="450" height="363"/></a><p class="wp-caption-text">Have you seen this guy in your SWTOR?</p></div>
<p>Playing solo as an Agent feels very appropriate at times, and to be honest is a lot of fun. All through the leveling process and class story you really get a “James Bondian” sense of being on your own and needing to make do with what resources you have at hand in your bag of tricks. The universe feels like a dangerous place and while things were a bit challenging at times I never felt like the odds were insurmountable.</p>
<p>While leveling solo I also enjoyed the story opportunities that presented you with a choice of being a loyal Imperial drone or thinking outside the box for a creative solution and even the occasional “Sure I&#8217;ll do it if the price is right” decision.</p>
<p>My biggest complaint while leveling the Imperial Agent was that at times I felt “slow” compared to other classes primarily due to the fact that as a pure Marksman Sniper you can&#8217;t just go blindly charging in to a fight. Lots of encounters required careful observation of the environment and enemies and planning as to how I was going to prioritize target selection and management before starting a fight. At higher levels fights were challenging and occasionally required some trial and error learning but in retrospect I really enjoyed the hell out of those encounters.</p>
<p>I&#8217;m currently leveling a Bounty Hunter alt and it really feels like BH is the “easy button” class to level. Most times I can just charge in to the fray in a storm of mayhem and fire and come out practically unscathed. When summoned to help a guildie defeat Borga out at the Lady of Pains fortress on Tatooine I actually found myself yelling “ARE YOU NOT ENTERTAINED” immediately after pounding him into sludgy bits. It&#8217;s a very visceral and fun way to play but the class feels very forgiving and not nearly as challenging. The fact that you get your healer companion before you get off of your starting planet makes this class even more forgiving and the Agent is the opposite. You don&#8217;t see your healer companion until you&#8217;re pretty far in to your class quest and I feel like this forces you to become a better player right out of the gate. Once Doctor Lokin joins your team, the leveling difficulty curve is significantly easier.</p>
<p><strong>Teaming up</strong></p>
<div id="attachment_58816" class="wp-caption aligncenter" style="width:510px;"><a rel="nofollow" target="_blank" href="http://torwars.com/2012/05/18/imperial-agent-weekly-lone-ranger-or-team-player/the-a-team/"><img class="size-medium wp-image-58816" title="the-a-team" src="http://torwars.com/wp-content/uploads/2012/05/the-a-team-500x333.jpg" alt="" width="500" height="333"/></a><p class="wp-caption-text">Which one of these guys are you?</p></div>
<p>As much fun as soling this class is, playing as part of a coordinated team is really where the Imperial Agent comes in to his or her own. Being a team player requires coordination and communication and everyone needs to know what their role is. Being a Marksman Sniper means your role is pretty well defined.</p>
<p>As a Sniper I love hearing the words “hey we need more DPS can you give us a hand”? Your role as a support class means that many times you get to avoid the worst damage while dishing out a steady stream of hurt in support of the main tank, protecting other support classes like healers or picking off the stragglers depending on the encounter. It&#8217;s a versatile class with a lot of utility and flexibility.</p>
<p>A well geared Sniper is capable of dealing insane burst damage or a healthy amount of sustained damage once again demonstrating his adaptability for each situation. Your ability to use environmental objects to reduce your incoming damage helps to make up for being limited to medium armor and can make the game tactically interesting as you survey the battlefield and react to the situation, taking advantage of cover when you need to fire and move in a fluid situation. This combined with the fact that there seems to be a shortage of ranged DPS most of the time ensures that if I&#8217;m looking for work it&#8217;s almost always available. This absolutely fits in perfectly with where your class story ends up once you&#8217;ve reached level 50 and entered the interlude stage.</p>
<p>Everyone has a different play style, fortunately the Imperial Agent is a good choice for either preference. What&#8217;s your preferred play style? Are you a Lone Ranger or a Team Player? Let us know in the comment section below!</p>
<p>Tip &#8216;O the week: When you&#8217;re working with a group, keep an eye on your healer. If he goes under everyone else probably will too. If he starts drawing fire then it&#8217;s time for you to step in and draw the attackers off. It&#8217;s far easier for your healer to keep you and the tank up than it is to also worry about keeping himself up. This is even more relevant since the change that restricts you to consuming one health pack per encounter. Use situational awareness and the environment to take advantage of the AOE heals as much as possible. As a Sniper it&#8217;s sometimes easy to get yourself out of the healing area due to you having the longest range of anyone in the encounter. Don&#8217;t get tunnel vision!</p>
<p><em>Imperial Agent Weekly is an ongoing column for aspiring IA’s everywhere. For players who are just getting started with the Imperial Agent, check out our Newbie Guide <a rel="nofollow" target="_blank" href="http://torwars.com/2011/12/13/imperial-agent-a-newbies-guide/">here</a>. </em></p>
<img src="http://feeds.feedburner.com/~r/torwars/xALp/~4/r0NNG7-ghzs" height="1" width="1"/><img src="http://feeds.feedburner.com/~r/swtorfeed/~4/qzqezQcop54" height="1" width="1"/><br /><br /><a href='http://feedproxy.google.com/~r/swtorfeed/~3/qzqezQcop54/' class='bbc_url' title='External link' rel='nofollow external'>View the full article</a>]]></description>
		<pubDate>Fri, 18 May 2012 23:19:01 +0000</pubDate>
		<guid>http://sunderhq.com/forums/topic/21560-imperial-agent-weekly-lone-ranger-or-team-player/</guid>
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		<title>Level 50 PvE Starter Guide</title>
		<link>http://sunderhq.com/forums/topic/21542-level-50-pve-starter-guide/</link>
		<description><![CDATA[<p><a rel="nofollow"><img style="display:block;margin-left:auto;margin-right:auto;" src="http://media-titanium.cursecdn.com/attachments/thumbnails/41/11/630/630/pvestarterguideheader.jpg" alt=""></a></p>
<p>The euphoria of reaching the level cap for the first time is often followed by a great uncertainty: what happens now? A whole host of new game features open up at level 50, features that the leveling process does little to prepare players for. The options can be daunting and bewildering. Just what are &ldquo;daily&rdquo; missions, and what is so great about them? Should I focus on Hard mode Flashpoints? I am not in a guild, should I join one? What are Operations, and can I eat 12 hours before I attempt one? Fear not, new level 50 reader &mdash; all of these questions and more will be addressed after the jump.</p><img src="http://feeds.feedburner.com/~r/swtorfeed/~4/SL4Ebhm1yH0" height="1" width="1"/><br /><br /><a href='http://feedproxy.google.com/~r/swtorfeed/~3/SL4Ebhm1yH0/20411-level-50-pve-starter-guide' class='bbc_url' title='External link' rel='nofollow external'>View the full article</a>]]></description>
		<pubDate>Fri, 18 May 2012 21:36:23 +0000</pubDate>
		<guid>http://sunderhq.com/forums/topic/21542-level-50-pve-starter-guide/</guid>
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		<title>Scheduled Maintenance: May 22nd, 2012</title>
		<link>http://sunderhq.com/forums/topic/21530-scheduled-maintenance-may-22nd-2012/</link>
		<description><![CDATA[<p>Joveth Gonzalez decrees no scheduled maintenance period this time around; game servers will remain up during what is normally the weekly downtime on Tuesday, May 22nd:</p>
<blockquote><div><div><div><a rel="nofollow">Joveth Gonzalez</a>We&rsquo;d like to inform players that we will not be requiring any downtime during our usual scheduled maintenance window on Tuesday, May 22nd, 2012.<br><br>Both the website and the game servers will be available for play.<br><br>Enjoy the game!</div></div></div></blockquote>
<p>For those of you looking forward to an excuse to peel away from your keyboard, better luck next week.&nbsp;</p><img src="http://feeds.feedburner.com/~r/swtorfeed/~4/kI5Cz0jDMzI" height="1" width="1"/><br /><br /><a href='http://feedproxy.google.com/~r/swtorfeed/~3/kI5Cz0jDMzI/20412-scheduled-maintenance-may-22nd-2012' class='bbc_url' title='External link' rel='nofollow external'>View the full article</a>]]></description>
		<pubDate>Fri, 18 May 2012 18:52:15 +0000</pubDate>
		<guid>http://sunderhq.com/forums/topic/21530-scheduled-maintenance-may-22nd-2012/</guid>
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		<title>Forums Scrapings: David Hunt Drops Augment Slot Details for 1.3</title>
		<link>http://sunderhq.com/forums/topic/21531-forums-scrapings-david-hunt-drops-augment-slot-details-for-13/</link>
		<description><![CDATA[<div id="attachment_58828" class="wp-caption aligncenter" style="width:510px;"><a rel="nofollow" target="_blank" href="http://torwars.com/2012/05/18/forums-scrapings-david-hunt-drops-augment-slot-details-for-1-3/mod-table-2/"><img class="size-medium wp-image-58828" title="Mod Table" src="http://torwars.com/wp-content/uploads/2012/05/Mod-Table1-500x395.jpg" alt="" width="500" height="395"/></a><p class="wp-caption-text">You will have an actual purpose...soon.</p></div>
<p>With every major new feature announced for <em>Star Wars: The Old Republic</em>, players will of course have a few questions. Today, BioWare&#8217;s David Hunt has answered over a dozen questions about adding augment slots to gear with Game Update 1.3. I&#8217;ve included the conversation below, but if you still have questions, head over to the <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4405177#edit4405177">official forums</a> and ask away.</p>
<div>
<div>
<blockquote>
<div>Quote: Originally Posted by <strong>SpatterJack</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4334801#post4334801"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>Can these augment kits be used on ANY item, or are they restricted to player-crafted items ?</div>
</blockquote>
</div>
<blockquote><p><span style="color:#000000;">Any item.</span></p>
<div>
<div>Quote: Originally Posted by <strong>SpatterJack</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4334801#post4334801"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>Will all grades of crafted items (green, blue and purple) yield augment kit components when RE&#8217;ed ?</div>
</div>
<p><span style="color:#000000;">Yes.</span></p>
<div>
<div>Quote: Originally Posted by <strong>SpatterJack</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4334801#post4334801"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>Great to see that the augment kits are level-tiered. Will that be tiers 1 to 6 (similar to the crew skill level tiers) ?</div>
</div>
<p><span style="color:#000000;">Similar progression to crafting.</span></p>
<div>
<div>Quote: Originally Posted by <strong>SpatterJack</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4334801#post4334801"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>I assume the components from RE will also be level-tiered ? So we&#8217;ll get &#8220;Augment Material 1&#8243; from RE&#8217;ing L10-16 crafted items (e.g. belts and bracers), and &#8220;Augment Material 2&#8243; from RE&#8217;ing L17-25 items, etc. ?</div>
</div>
<p><span style="color:#000000;">Yes.</span></p>
<div>
<div>Quote: Originally Posted by <strong>SpatterJack</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4334801#post4334801"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>When you say that the drop rate is not random, and &#8220;currently it&#8217;s set to 10&#8243;, does that mean we get the same amount of augment components, regardless of which item is RE&#8217;ed ? So you can RE either 10 bracers or 10 chest pieces and still only have enough components to make 1 augment kit ?</div>
</div>
<p><span style="color:#000000;">Yes. This is how the RE system functions in this scenario. There&#8217;s a chance we may explore something scaled by different item types in the future, but it is not currently possible for the augment component.</span></p>
<div>
<div>Quote: Originally Posted by <strong>DarthDemens</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4335631#post4335631"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>This is the one I really want some more information on. Exactly how does the tier system work?</div>
</div>
<ol>
<li>You can apply any augment kit to any equippable green+ item. (ie: not junk loot)</li>
<li>When you view any augment, the tooltip will say what level of augment slot it requires.</li>
<li>As long as the item you want to put the augment in has that level of slot or greater, then you can apply the augment.</li>
<li>All other modding rules are followed (such as passing requirements down to the original item).</li>
</ol>
<p><span style="color:#000000;">So for your level 10 item, if you know you will use it until 50, then you should apply the highest level kit and replace the augment as you level. If you use a lower tier kit and reach a point where you want to place augments higher than the kit originally used on the item, you will need to upgrade the augment slot using a new kit.</span></p>
<p>Does this adequately cover the questions about how the tiers function?</p>
<div>
<div>Quote: Originally Posted by <strong>Magnusheart</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4337808#post4337808"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>But how much will it cost credits wise?</div>
</div>
<p><span style="color:#000000;">4.5k-50k depending on tier.</span></p>
<div>
<div>Quote: Originally Posted by <strong>MonikaTSarn</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4339205#post4339205"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>Which items/slots will these augment kits work for ?</div>
</div>
<p><span style="color:#f9d648;"><span style="color:#000000;">All items. Head/chest/legs/hands/feet/waist/wrist/implant/earpiece/mainhand/offhand/relic/droid slots. And if I missed something, that too</span> <img title="Biggrin" src="http://cdn-www.swtor.com/community/images/swtor/smilies/biggrin.png" alt="" border="0"/></span></p>
<div>
<div>Quote: Originally Posted by <strong>xenofire</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4340267#post4340267"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>It&#8217;s 44k per enhancement/mod/armoring to pull out ilvl 61s. That&#8217;s 132k per piece. Moving all my stuff to crit crafted variants was very expensive.</div>
</div>
<p><span style="color:#000000;">~31k/93k in 1.3. In terms of static credits for this case, it costs a little bit more to extract + augment in 1.3 than it does to just extract in 1.2.</span></p>
<div>
<div>Quote: Originally Posted by <strong>MorgothPl</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4358796#post4358796"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>So, lets talk specifics. Lets say, I&#8217;ve made the orange, lev 400 blaster &#8211; Two Finger&#8217;s Revenge. It took me some durasteel / zal alloy, along with 10 blue mats from lev 49-50 missions, and 3 lev 7 exotic crafting mats &#8211; biometric cell.Of course, it was not critical hit, so no augments. To get the augment slot, I need to RE 10 items. But, the question is, any lev 400 armstech weapon be sufficient, or do I need to craft 10x orange lev 400 weapons, to get an augment hit.If it&#8217;s the latter case, then the crafting system will be pointless, becasue, if I make 10 orange blasters, there is a nice change, especially with armstech crit companion, that I&#8217;ll get augmented weapon before I get an augment.</div>
</div>
<p><span style="color:#000000;">You need to craft 10x equippable items from any skill in the same augment tier. In this case, that means any level 400 armstech weapon should suffice. In future tiers, it may be difficult to find cheap recipes. With the introduction of augment tables, all existing level 49+ gear is in the MK-6 augment category. At some point we&#8217;ll introduce new augments levels that require MK-7, and at that time there probably won&#8217;t be as large of a selection of items to RE to get them. As we introduce more items and tiers, the density of items you can RE to get MK-7 will increase, and MK-8 will eventually appear and continue along that cadence.</span></p>
<div>
<div>Quote: Originally Posted by <strong>MadHobbit</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4390733#post4390733"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>As one of those players who has a char running around in bikini costume,since i ws able to get it from the social vendor,as far as i can tell I will NOT be able to augment it.:-(</div>
</div>
<p><span style="color:#000000;">This is not correct. You will be able to augment it. This specific outfit is also set to adaptive weight in 1.3.</span></p>
<div>
<div>Quote: Originally Posted by <strong>Lugosi</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4391365#post4391365"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>-&#8221;Our goal with the modification system has always been to allow players to use any gear they choose and have it function at maximum statistical efficiency.&#8221;<br />-&#8221;For items made after 1.3, the crit augment slot matches the level of the item. That means that lower level items won’t get as much inherent value from crits as higher level items.&#8221;-&#8221;Q: So, that means if I craft a level 39 custom piece and it crits, its augment slot will only be able to accept augments up to whatever tier corresponds with that item level?&#8221;<br />-&#8221;Correct&#8221;Am I missing something here? So much for any gear having maximum statistical efficiency.</div>
</div>
<p><span style="color:#000000;">Augment slots can be upgraded. It&#8217;s substantially more valuable to crit a level 50 crafted orange because it gets the high tier augment, and you&#8217;re spending the higher tier materials on that item. Crit crafting lower level items does not provide as much of a bonus, because you&#8217;ll want to upgrade the slot if you use it at higher level. It&#8217;s also cheap to create the lower level items.</span></p>
<div>
<div>Quote: Originally Posted by <strong>Malinok</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4396568#post4396568"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>In my opinion they already did this, when 1.2 hit, Augmented Orange was a hot ticket item&#8230;&#8230;and notice how the augments went from having just 1 Primary stat to a lowered amount of that stat plus endurance? The balance was right there, they knew augments would be a long term and widespread gear goal for all players, thus they lowered the amount of the primary stat (Strength, Willpower, Power, Crit, Endurance) by 10 for all augments and added the 11 endurance.</div>
</div>
<p><span style="color:#000000;">Augment stat distribution was indeed changed with the long-term expectation of gradually making them part of your expected power level.</span></p>
<div>
<div>Quote: Originally Posted by <strong>Wulffion</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4396649#post4396649"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>In this interview they say, that any 49+ crit crafted item comes with a MK-6 slot (&#8220;Augmentation Slot MK-6 49+&#8221;), but the level 49 augments need a MK-7 slot. So apparently you need a MK-7 augment kit in ANY case. That would make crit crafting completely useless&#8230;</div>
</div>
<p><span style="color:#000000;">Sorry for the confusion &#8211; this is a timing issue. When I responded to the first questions in the interview, augments went up to MK-7 and that was included in the screenshot. By the time the follow-up was complete augments had changed to end at MK-6, and thus that&#8217;s reflected in the table. I didn&#8217;t notice until after the interview was live, so the screenshot is dated. Augments range from MK-1 to MK-6, the 22 augments require MK-6, and the highest crafted items get an MK-6 augment slot.</span></p>
<div>
<div>Quote: Originally Posted by <strong>GnatB</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4397103#post4397103"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>I think they did say in one of those articles that (currently) the price for adding a lvl 50 augment slot is 50k. I believe they also said in the same article that they were, in fact, reducing the cost of extracting mods.</div>
</div>
<p><span style="color:#000000;">Although it can be derived from one of my answers above: the reduction to extraction costs is 30%. Extraction and augment costs will be continue to be evaluated based on the economic data we get from 1.3.</span></p></blockquote>
</div>
<div>
<div>
<blockquote>
<div>Quote: Originally Posted by <strong>ehtom</strong> <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?p=4405406#post4405406"><img title="View Post" src="http://cdn-www.swtor.com/sites/all/files/en/coruscant/main/forums/icons/arrow_right.png" alt="View Post"/></a></div>
<div>What happens to my current augmented gear? Will it all break because it is now too low level to accept lv49 augments??</div>
</blockquote>
</div>
<blockquote><p><span style="color:#000000;">Your gear will have MK-6 slots. Here&#8217;s how it works.</span></p>
<p><span style="color:#000000;">Existing augments will update to require a specific augment slot MK#. Any augmented item will have the greater of these two applied:</span></p>
<p><span style="color:#000000;">1) The crafted item&#8217;s natural augment MK</span><br /><span style="color:#000000;"> 2) The inserted augment&#8217;s required MK</span></p>
<p><span style="color:#000000;">If you have level 10 items with level 50 augments, they will have MK-6 augment slots. If you have the same item without an augment inserted, it will have a MK-1 augment slot (same as if you crafted it after the patch).</span></p></blockquote>
</div>
<p><a rel="nofollow" target="_blank" href="http://www.google.com/imgres?hl=en&client=firefox-a&hs=uB8&sa=X&rls=org.mozilla:en-US:official&biw=1920&bih=1080&tbm=isch&prmd=imvns&tbnid=T5URIh3eNU93JM:&imgrefurl=http://www.torhead.com/mission/4Wc2xEP/item-modification&docid=gcKgOvR47-o7aM&imgurl=http://tor.zamimg.com/torhead/uploads/images/1784.jpg&w=831&h=657&ei=WZG2T8OWLfDaiQKxzaXrBg&zoom=1&iact=hc&vpx=1626&vpy=135&dur=9383&hovh=200&hovw=253&tx=178&ty=114&sig=107741462792118801733&page=1&tbnh=111&tbnw=132&start=0&ndsp=60&ved=1t:429,r:11,s:0,i:96">Pic Source</a></p>
<img src="http://feeds.feedburner.com/~r/torwars/xALp/~4/p59HLQmYeKU" height="1" width="1"/><img src="http://feeds.feedburner.com/~r/swtorfeed/~4/NkTtb5btiIw" height="1" width="1"/><br /><br /><a href='http://feedproxy.google.com/~r/swtorfeed/~3/NkTtb5btiIw/' class='bbc_url' title='External link' rel='nofollow external'>View the full article</a>]]></description>
		<pubDate>Fri, 18 May 2012 18:49:30 +0000</pubDate>
		<guid>http://sunderhq.com/forums/topic/21531-forums-scrapings-david-hunt-drops-augment-slot-details-for-13/</guid>
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		<title>Holovid Heroes – Furious Angels</title>
		<link>http://sunderhq.com/forums/topic/21532-holovid-heroes-%e2%80%93-furious-angels/</link>
		<description><![CDATA[<p>Often the videos we have a look at in Holovid Heroes are 3, 5 sometimes even 10 minutes long or more. But is that really necessary and how much can you communicate about your guild in a video that&#8217;s less than a minute long? Have a look at how Adad from Furious Angels answered that question.</p>
<div id="attachment_58783" class="wp-caption aligncenter" style="width:510px;"><a rel="nofollow" target="_blank" href="http://torwars.com/2012/05/18/holovid-heroes-furious-angels/holovid-heroes-furious-angels/"><img class="size-medium wp-image-58783" title="Holovid-Heroes-Furious-Angels" src="http://torwars.com/wp-content/uploads/2012/05/Holovid-Heroes-Furious-Angels-500x373.png" alt="" width="500" height="373"/></a><p class="wp-caption-text">Furious Angels</p></div>
<p>Since regrettably Adad no longer plays <em>Star Wars: The Old Republic</em> I was able to get Tbone, the guild leader of Furious Angels to answer a few questions on his behalf.</p>
<p>What was the purpose of the video?</p>
<blockquote><p>We&#8217;ve always made videos to promote the game and the guild. This particular video was originally made for one of the Orders, which is what we call smaller sub-divisions of our guild. We liked it so much that we decided to use it as our main recruitment video.</p></blockquote>
<p>Have you made music or guild videos in the past?</p>
<blockquote><p>Yes, if you check our <a rel="nofollow" target="_blank" href="http://www.youtube.com/user/TheFuriousAngels">YouTube profile</a> you&#8217;ll see that we made full-fledged movies back when we played <em>The Matrix Online</em>. They had plots, voice acting, and a dramatic final act!</p></blockquote>
<p>Which tools did you use?</p>
<blockquote><p>I use FRAPS and Adobe Premiere Pro. Adad, the creator of this particular video, prefers Final Cut I believe.</p></blockquote>
<p>Where is the footage from?</p>
<blockquote><p>We made this video before the game released, so it is from the &#8220;Hope&#8221; CGI trailer. We also used audio from Episode I that talks about Angels. We wanted to show beauty and gracefulness but immense power as well. Satele using her acrobats to slice through enemies seemed like a perfect example of this.</p></blockquote>
<p>Music: Title/artist? Why did you pick this particular music?</p>
<blockquote><p>John Murphy &#8211; The Last Message (from the soundtrack to Sunshine). We&#8217;re always looking for new audio for our websites and videos. I forget who originally pointed out this track, but it instantly clicked with us. Just epic! We use it as background audio on our site as well.</p></blockquote>
<p>Let&#8217;s have a look at the video then:</p>
<p><center></center><br /><a rel="nofollow" target="_blank" href="http://youtu.be/JRpvDnj403M">Furious Angels &#8211; Are You An Angel?</a></p>
<p>Any parts in particular you would like to draw attention to?</p>
<blockquote><p>The video is simple and clean. Short and sweet. We have a lot more involved projects, but in terms of grabbing your attention quick and leaving you wanting to know more, I think it&#8217;s effective.</p></blockquote>
<p>Did you get a lot of feedback from within the guild?</p>
<blockquote><p>This was more of a solo project. We&#8217;re in the works of making a new recruitment video using in-game footage as well as our first movie (we&#8217;ve been waiting for the high-res textures!). Those projects will be a huge collaboration involving the entire guild.</p></blockquote>
<p>Any advice you would give to guilds making their first video?</p>
<blockquote><p>Know what your guild is thematically. Making a generic SWTOR advertisement with your guild name attached to it is fine, but if you want to make something unique that feels inspired, think of how your guild operates first (happy-go-lucky? militaristic? mysterious? sociable? black ops?) and go from there.</p></blockquote>
<p>Sound advice! Thank you for that and for sharing so much background on the project. I think it&#8217;s a very good example of &#8216;less is more&#8217; and worth bearing in mind for future promotional projects for guilds.</p>
<p>&nbsp;</p>
<p style="text-align:center;">~~~</p>
<p>If you have an awesome guild video you would like to share with us, send me an email to <strong>kristen @ torwars DOT com</strong>, mark it ‘<strong>Holovid Heroes – YOUR GUILD</strong>‘, tell me why you think it should be shown here on TORWars and don’t forget to give me a link to your video!</p>
<img src="http://feeds.feedburner.com/~r/torwars/xALp/~4/4Mtd0zXljTI" height="1" width="1"/><img src="http://feeds.feedburner.com/~r/swtorfeed/~4/RWu5gvIbvhs" height="1" width="1"/><br /><br /><a href='http://feedproxy.google.com/~r/swtorfeed/~3/RWu5gvIbvhs/' class='bbc_url' title='External link' rel='nofollow external'>View the full article</a>]]></description>
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		<title>Ideas for making Flashpoints not useless after in columi</title>
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		<description><![CDATA[<font>The Group Finder daily quest for Hard Mode Flashpoints in Game Update 1.3 gives Black Hole Commendations.</font><br /><br /><a href='http://r2-db.com/article-rss/30068/ideas-for-making-flashpoints-not-useless-after-in-columi' class='bbc_url' title='External link' rel='nofollow external'>View the full article</a>]]></description>
		<pubDate>Fri, 18 May 2012 17:39:00 +0000</pubDate>
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